3D Artist ⚡ Specialized in Hard Surface Polygonal Modeling, UV Mapping, and Texturing ⚡ Product Visualization and Animation ⚡ Event and activation Design ⚡ Conceptualize and prototype Product Development
As a 3D modeling, texturing, lighting, and animation enthusiast, I’m passionate about pushing the boundaries of the 3D industry. My expertise lies in hard surface modeling, interior design, and low-poly modeling for games. I stay up-to-date with the latest trends, workflows, and pipelines to consistently improve my skills.
Over the course of my career, I’ve worked in various fields, including photography and graphic design. However, my true passion lies in the world of 3D. I’ve been fortunate enough to work with numerous companies and studios, gaining invaluable experience along the way.
My expertise extends beyond modeling and animation to include 3D stall design, 3D product design, 3D POP design, event venue 3D visualization, 3D stage design, optimized topology, 3D stationary model design, broadcasting CG making, logo animation, lower third animation, doggy animation, opener animation, string animation, broadcasting transition animation, and 3D mockups.